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why do none of the characters appear
God Dam it cynda
how the fuck did you made a sprite do a fading transition when it gets collected
shader
i dont own a mac (at least not one that can run unity, lol) and apple is really stingy about who can build to mac so unfortunately i cannot
so the mac compatibility thingy I included with the unity update I got is useless?
im tryna open the mod in assetstudio and unity asset bundle extractor but it always fails to load
that's not my fault, none of the dumping programs support unity 2022.2 which is what i use
the one i mainly use only supports up to 2022.1 LKAJDFVKMSDVGLIJSHDGLIJS
if you really need assets ill make a zip with all the non spoiler assets
woohoo
xcan you make a mac port if you do not i will get really agry
Cynda doesn't own a mac
i try it and i beat it on its first try. but this had some broken stuff and idk why...
wait is the github still there
I somehow beat it on the first try!
I also have absolutely no idea on how I brought up the development console
happens when any errors are logged. the essentialest of oils are broken right now and dont render the fog and also trigger a lot of null reference exceptions.
Okay that makes sense, i'm just glad that I beat the thing
this really marks my marketing!
when amber objects 2.0 :eyeroll:
Soon™
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Log in with itch.io to leave a comment.
why do none of the characters appear
God Dam it cynda
welphow the fuck did you made a sprite do a fading transition when it gets collected
shader
i dont own a mac (at least not one that can run unity, lol) and apple is really stingy about who can build to mac so unfortunately i cannot
so the mac compatibility thingy I included with the unity update I got is useless?
im tryna open the mod in assetstudio and unity asset bundle extractor but it always fails to load
that's not my fault, none of the dumping programs support unity 2022.2 which is what i use
the one i mainly use only supports up to 2022.1 LKAJDFVKMSDVGLIJSHDGLIJS
if you really need assets ill make a zip with all the non spoiler assets
woohoo
xcan you make a mac port if you do not i will get really agry
Cynda doesn't own a mac
i try it and i beat it on its first try. but this had some broken stuff and idk why...
wait is the github still there
I somehow beat it on the first try!
I also have absolutely no idea on how I brought up the development console
happens when any errors are logged. the essentialest of oils are broken right now and dont render the fog and also trigger a lot of null reference exceptions.
Okay that makes sense, i'm just glad that I beat the thing
this really marks my marketing!
when amber objects 2.0 :eyeroll:
Soon™